#til In #Godot when you attach a node with a scale as a child of one that doesn't support scale (Node
vs Node2D
for example), there is a flicker as the card is rescaled. Convert the node to a scale supporting type to fix this.
Sander van Dragt's Notes
-
-
#til In Godot, if a scene is instantiated at design time and a child is added to it, does the child belongs to the scene whose tree is currently open, or the scene it's attached to?
When duplicating a node (including a scene) at runtime it is the node tree where the node sits that is duplicated, so it includes the child. But if the scene is marked as a
InstancePlaceholder
, andcreate_instance()
is called at runtime, it creates a instance of the scene, and any attached children have to be duplicated and attached to the instance with code. #Godot -
#til In Godot, when you have a project containing a node
MyNode
that is a scene itself, andMyNode
contains two child nodes within the scene and one is added as a child ofMyNode
in the project, the number ofget_children()
that a script belonging to the root node of theMyNode
scene returns is 3. #godot