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Tagged with #til
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#til In #Godot when you attach a node with a scale as a child of one that doesn't support scale (
Node
vsNode2D
for example), there is a flicker as the card is rescaled. Convert the node to a scale supporting type to fix this. -
#til In Godot, if a scene is instantiated at design time and a child is added to it, does the child belongs to the scene whose tree is currently open, or the scene it's attached to?
When duplicating a node (including a scene) at runtime it is the node tree where the node sits that is duplicated, so it includes the child. But if the scene is marked as a
InstancePlaceholder
, andcreate_instance()
is called at runtime, it creates a instance of the scene, and any attached children have to be duplicated and attached to the instance with code. #Godot -
#til In Godot, when you have a project containing a node
MyNode
that is a scene itself, andMyNode
contains two child nodes within the scene and one is added as a child ofMyNode
in the project, the number ofget_children()
that a script belonging to the root node of theMyNode
scene returns is 3. #godot -
#TIL Deleted files can be restored in JetBrains products' Local History feature, such as PHPStorm.
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Macos' patch command is outdated and doesn't work with some modern patches. Homebrew has a gpatch (GNU's patch) which is up to date and the composer PHP utility takes advantage of this automatically if it's installed. #til
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When you want to create an exception to a
add_header
directive in nginx that is declared in an include, just declare it before it, as successive declarations of the same header are ignored. #til -
You can search GitHub wikis by using the search bar and then filtering by wiki. That's almost as nice as keeping your notes in a Lamb instance ;-) #TIL